Friday, October 4, 2013

Feature Spotlight #3 - Mechanics

Sorry, folks. No video again. I was a bit under the weather this week, so I'm afraid that screenshots will have to suffice.

But enough with the excuses. Focus has been less on graphic art and enemies, lately, and more on smaller, more fine details—the mechanics of how the game is played. I thought that I might introduce a few things. Firstly...

Swimming

I mentioned this in one of the first posts, I believe. This was one of the more difficult things to add to the game. The hard bit wasn't the animations and music, but finding a way to simulate buoyancy. If you do not know what that is, I suggest looking it up.  I do not have time to explain three-sylable words to people. If you do not know what "syllable" means, use your dictionary to look it up and buy a sheet of vocabulary words so you won't run into these embarrassing situations again. If you don't know what "embarrassing" means, rethink your life. I'm sure you'll find it apply to many occasions. (Kidding! ;) )