Friday, October 11, 2013

Feature Spotlight #4 - Reverse Zones

This feature spotlight has officially arrived! And that's not all. I fixed the white flash that was messing things up which means I can show you Reverse Zones in detail. Now, let's get started.

Description & Origin

The idea of the Reverse Zones actually arose when I first created the game. To make the game unique, I thought up this concept. There would be certain levels where all the colors are inverted, and along with those levels, I thought up Vert. However, I ran into a problem. The engine I use does not support shaders (which made it impossible for me to us post-processing effects) and because of that, my only option was to make copies of and invert every single texture in the game. At this point, you're probably laughing your guts out at that, and I'll be honest, it wasn't the most efficient idea ever. Eventually, I figured out that you could mess around with color blending filters and finally, I created an "invertinator". Long story short, I was finally able to use it to make exactly what I needed.